Games

¿Quién es el autor de un juego? Granularidad y historia en los juegos modernos

Video Games / Use of story-telling in games / Digital Games / Authorship / Games / Author / Jogos Digitais / Jogos eletrônicos / Juegos / Autoria / Narrativa Digital / Juegos Cibernéticos / Author / Jogos Digitais / Jogos eletrônicos / Juegos / Autoria / Narrativa Digital / Juegos Cibernéticos

Martín del Pozo, M. y Martín López, J. L. (2014). El tándem de los videojuegos y la realidad aumentada para el desarrollo de destrezas y competencias básicas.

Education / Video Games and Learning / Video Games / Augmented Reality / ICT in Education / Game Based Learning / Games / Educación / Tecnología Educativa / Game-based Learning / Digital Game Based Learning / TICs aplicadas a la Educacion / Realidade Aumentada / Competencias / Digital game-based learning / Tics and education / Competences / Realidad Aumentada / Tecnologias da Informação e da Comunicação (TIC) na Educação / Educacion / Game Based Learning / Games / Educación / Tecnología Educativa / Game-based Learning / Digital Game Based Learning / TICs aplicadas a la Educacion / Realidade Aumentada / Competencias / Digital game-based learning / Tics and education / Competences / Realidad Aumentada / Tecnologias da Informação e da Comunicação (TIC) na Educação / Educacion

Coreografías de género en espacios de juego online. Jugadoras, fans y conflictos en videojuegos. \"Gender choreographies in online game spaces. Female players, fans and gender conflicts in video games\".

Sociology / Cultural Studies / Gender Studies / Anthropology / Game studies / Technology / Media Studies / Feminist Theory / Social Sciences / Research Methodology / Qualitative methodology / Video Games / Agency Theory / Quantitative Methods / Erving Goffman / Games / Technology / Media Studies / Feminist Theory / Social Sciences / Research Methodology / Qualitative methodology / Video Games / Agency Theory / Quantitative Methods / Erving Goffman / Games

PARALELOS ENTRE ARTE E GAMES: HISTÓRIA E CRÍTICA

Art History / Art / Video Games / Digital Games / Art Criticism / Visual Arts / Games / Visual Arts / Games

Trabalho de Letras

Video Games / Games / Gestion Tecnologia de la Informacion y Comunicaciones

Procedural Urban Environments for FPS Games

Multiagent Systems / Evolutionary Computation / Computer Games Technology / Genetic Algorithms / Video Games / Procedural Content Generation / Games / Interactive Evolutionary Computation / Procedural Content Generation / Games / Interactive Evolutionary Computation

Diversión prehispánica

Games / JUEGOS TRADICIONALES

Mantenerse atentos en la era de las distracciones

Media Studies / Embodied Cognition / Attention / Games / Atención / Cognición Corpórea / Atencion / Cognición Corpórea / Atencion

Juegos De Boo

Video Games and Learning / Computer Games Technology / Video Games / Digital Games / Games for Learning / Computer Games / Games / Computer Games / Games

El metajuego y la subversión de la narrativa tradicional en The Stanley Parable

Game studies / Video Games / Ludology / Games / Magic Circle / The Stanley Parable

La cultura popular callejera, entre España y Europa (siglos XVIII-XX): juegos escénicos, barracas de circo y máquinas de ilusionismo

Mythology And Folklore / Folklore / Theatre Studies / Popular Music / Popular Culture / Magic / History of Toys and Play / Circus Studes / Traditional Crafts / Games / Arts and Crafts / Illusion / Popular entertainments: circus, fair midways, amusement parks, variety acts, wild west shows, freaks and animals, etc -- 19th-century printing, advertising, and marketing; consumer goods -- Museum history and the exhibition of marvels and curiosities. / Circus / Magic / History of Toys and Play / Circus Studes / Traditional Crafts / Games / Arts and Crafts / Illusion / Popular entertainments: circus, fair midways, amusement parks, variety acts, wild west shows, freaks and animals, etc -- 19th-century printing, advertising, and marketing; consumer goods -- Museum history and the exhibition of marvels and curiosities. / Circus

Tareas electivas educacionales: Una forma de motivar el aprendizaje independiente en el aula de ELE

Teacher Education / Video Games / Teaching of Foreign Languages / Persistence/Retention / Games

Dossier Thomas Arnold, Pere Vergés i els jocs organitzats. Els escacs, un projecte educatiu a l’Escola del Mar

Catalan Studies / History of Chess / Barcelona / Games / School / Chess / Escuela / Juegos / Ajedrez / Chess / Escuela / Juegos / Ajedrez

Mundos posibles, grupos de presión y opinión pública en el videojuego Tropico 4

Narrative / Video Games and Learning / Video Games / Digital Games / Narrative Theory / Computer Games Education / Possible Worlds / Games for Learning / Videogames / Computer Games / Games / Possible Worlds theory and Fictional worlds / Computer Games Education / Possible Worlds / Games for Learning / Videogames / Computer Games / Games / Possible Worlds theory and Fictional worlds

Realidad Virtual 2015

Video Games / Virtual Reality / Games / Realidade Virtual
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