Games

Games on social skills: a cross-cultural course

Cross-Cultural Communicaiton / Games / Social Skills / Social Skills Training

Diversión Prehispánica

Games / JUEGOS TRADICIONALES / Homo Ludens / Lúdico / Diversion

Tra Palio e Quintana (2005)

Folklore / Medieval Studies / Games / Historical Games

Aproximación a un modelo de representación virtual lúdico (MRVL). Virtual Self, narcisismo y ausencia de sentido.

Game Theory / Game studies / Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Communities / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online

INTEGRACIÓN PEDAGÓGICA DE LA APLICACIÓN MINECRAFT EDU EN EDUCACIÓN PRIMARIA: UN ESTUDIO DE CASO

Game studies / Education / Video Games / Games / Educación / Juego pedagógico / Videojuegos / TICs aplicadas a la Educacion / Tecnología Educativa, Videojuegos, Enseñanza / Juegos / Alfabetización Digital sobre Videojuegos / Minecraft / TICs y educación / Historia De Los Videojuegos / Minecraft in Education / Teaching Minecraft For Kids / Juegos Cibernéticos / Juego pedagógico / Videojuegos / TICs aplicadas a la Educacion / Tecnología Educativa, Videojuegos, Enseñanza / Juegos / Alfabetización Digital sobre Videojuegos / Minecraft / TICs y educación / Historia De Los Videojuegos / Minecraft in Education / Teaching Minecraft For Kids / Juegos Cibernéticos

ANCIENT ROMAN GAMES / Le tesserae lusoriae delle Isole Baleari, in C. FERRANDO, B. COSTA (eds.), In amicitia. Miscel·lània d’estudis en homenatge a Jordi H. Fernández, Eivissa 2014, pp. 69-74.

History / Ancient History / Cultural History / Cultural Studies / Archaeology / Classical Archaeology / Classics / Roman History / Art History / Media and Cultural Studies / Humanities / Cultural Sociology / Historical Archaeology / Social Sciences / Cultural Heritage / Material Culture Studies / Heritage Studies / Serious Games / Popular Culture / History and Classical tradition studies / Social and Cultural Anthropology / Identity (Culture) / Cultural Heritage Conservation / Heritage Conservation / Culture / Culture Studies / Funerary Archaeology / Intangible cultural heritage / Cultural Memory / Social History / Latin Epigraphy / World Cultural Heritage / Intangible Cultural Heritage (Culture) / Roman Epigraphy / Classical Reception Studies / Cultural Anthropology / Roman Empire / Heritage Management / Menorca / Minorca / Baleares /Balearic Islands / Spain (History) / Archaeology of Roman Hispania / History of mentality (Classics) / Archeologia / Material Culture / Cultural Patrimony / Arqueología / Spain / Historia Social / Heritage / Board Games / Historia / Games / Arqueología histórica / Ciências Sociais / Roman games / Arqueologia / Patrimonio Cultural / Hispania / Ancient board games / Storia Romana / Museum and Heritage Studies / Storia antica ed epigrafia latina / Classics: Ancient History and Archaeology / Roman Spain / Roman Small Finds / Epigraphy / Ciencias Sociales / Archeologie / Instrumentum domesticum / Storia / Cultura / Archéologie / Patrimoine / História / Historia Cultural / Roman Art / Humanities and Social Sciences / Arqueología romana / Roman archeology / Archeologia Classica / Archeologia Romana / Epigrafia / Epigraphy on Instrumentum Domesticum / Patrimonio / History of Humanities / Archaology / Juegos / Pollentia (Roman city, Mallorca) / Epigrafia, Hispania Romana / Tesserae / History of Board Games / Archäologie / Patrimônio Histórico / Epigrafía romana / Património Cultural Imaterial / HISTORY OF MALLORCA / Patrimônio Cultural / Humanidades / Instrumentum Inscriptum / Arqueología, Historia Antigua, Antigüedad Tardía, Roma, Hispania, Mundo Ibérico / Roman bone artefacts / Epigrafia romana / Baleares / Roman board games / Patrimonio cultural inmaterial / Balearic Archaeology / Histoire de l'art et archéologie de l'Antiquité grecque et romaine / Klassische Archäologie / JUEGOS TRADICIONALES / Impact of Social Sciences and Humanities / Provinzialrömische Archäologie / Cultural Haritage / Culural Heritage / Roman Archaeology / Gallo-roman instrumentum / Romanización En Menorca / Archäologie der römischen Provinzen / UNESCO world heritage / Manufatti in osso / Ibiza Romana / Instrumentum Domesticum Inscriptum / Archeology / Patrimonio Culturale: Valorizzazione / Ciencias Sociales Y Humanidades / Classics and Ancient History / Ancient Toys and Games / Classical Archaeology / Classics / Roman History / Art History / Media and Cultural Studies / Humanities / Cultural Sociology / Historical Archaeology / Social Sciences / Cultural Heritage / Material Culture Studies / Heritage Studies / Serious Games / Popular Culture / History and Classical tradition studies / Social and Cultural Anthropology / Identity (Culture) / Cultural Heritage Conservation / Heritage Conservation / Culture / Culture Studies / Funerary Archaeology / Intangible cultural heritage / Cultural Memory / Social History / Latin Epigraphy / World Cultural Heritage / Intangible Cultural Heritage (Culture) / Roman Epigraphy / Classical Reception Studies / Cultural Anthropology / Roman Empire / Heritage Management / Menorca / Minorca / Baleares /Balearic Islands / Spain (History) / Archaeology of Roman Hispania / History of mentality (Classics) / Archeologia / Material Culture / Cultural Patrimony / Arqueología / Spain / Historia Social / Heritage / Board Games / Historia / Games / Arqueología histórica / Ciências Sociais / Roman games / Arqueologia / Patrimonio Cultural / Hispania / Ancient board games / Storia Romana / Museum and Heritage Studies / Storia antica ed epigrafia latina / Classics: Ancient History and Archaeology / Roman Spain / Roman Small Finds / Epigraphy / Ciencias Sociales / Archeologie / Instrumentum domesticum / Storia / Cultura / Archéologie / Patrimoine / História / Historia Cultural / Roman Art / Humanities and Social Sciences / Arqueología romana / Roman archeology / Archeologia Classica / Archeologia Romana / Epigrafia / Epigraphy on Instrumentum Domesticum / Patrimonio / History of Humanities / Archaology / Juegos / Pollentia (Roman city, Mallorca) / Epigrafia, Hispania Romana / Tesserae / History of Board Games / Archäologie / Patrimônio Histórico / Epigrafía romana / Património Cultural Imaterial / HISTORY OF MALLORCA / Patrimônio Cultural / Humanidades / Instrumentum Inscriptum / Arqueología, Historia Antigua, Antigüedad Tardía, Roma, Hispania, Mundo Ibérico / Roman bone artefacts / Epigrafia romana / Baleares / Roman board games / Patrimonio cultural inmaterial / Balearic Archaeology / Histoire de l'art et archéologie de l'Antiquité grecque et romaine / Klassische Archäologie / JUEGOS TRADICIONALES / Impact of Social Sciences and Humanities / Provinzialrömische Archäologie / Cultural Haritage / Culural Heritage / Roman Archaeology / Gallo-roman instrumentum / Romanización En Menorca / Archäologie der römischen Provinzen / UNESCO world heritage / Manufatti in osso / Ibiza Romana / Instrumentum Domesticum Inscriptum / Archeology / Patrimonio Culturale: Valorizzazione / Ciencias Sociales Y Humanidades / Classics and Ancient History / Ancient Toys and Games

Sandor Biba’s Permutate Last Layer Guide (PLL)

Mathematics / Applied Mathematics / Visual Studies / Education / Educational Technology / Learning and Teaching / Games / Rubiks Cube / Rubik 3x3 / Learning and Teaching / Games / Rubiks Cube / Rubik 3x3

Manos a la gramática

Applied Linguistics / Spanish as a Foreign Language / Games / Teaching Spanish as a foreing language

guia lol

Games / Lol / Juegos

Partial Cooperative Equilibria: Existence and Characterization

Games / Network Formation / Nash Equilibrium / Nash equilibria

Partial Cooperative Equilibria: Existence and Characterization

Games / Network Formation / Nash Equilibrium / Nash equilibria

Juicios de las clases medias sobre la élite económica: ¿Crítica a las desigualdades en Chile?

Sociology of the Middle Classes / Critique / Social Inequality / Games / Subjectivity / Subjetividad / Desigualdades Sociales / Juegos / Igualdad De Oportunidades / Igualdad / Desigualdad / Clases Medias / Subjetividad / Desigualdades Sociales / Juegos / Igualdad De Oportunidades / Igualdad / Desigualdad / Clases Medias
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