Video Games and Learning

La huella del pasado en el universo BioShock

History / Modern History / Cultural History / Cultural Studies / Game studies / Early Modern History / Cultural Heritage / Popular Culture / Contemporary History / History and Memory / Video Games and Learning / Video Games / Collective Memory / Early Modern History / Cultural Heritage / Popular Culture / Contemporary History / History and Memory / Video Games and Learning / Video Games / Collective Memory

La creación de videojuegos en ciencias naturales y la competencia para resolver problemas

Video Games and Learning / Video Games / Video Game Design / Psychology of Video Games

Cultural Code: Video Games and Latin America (MIT Press, 2016)

Cultural History / Cultural Studies / Latin American Studies / Game studies / Media Studies / Media and Cultural Studies / Critical Race Studies / Digital Media / Race and Racism / Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Video Game Audio and Music / Gameplay (Video Game Design) / Critical Race Theory / Race and Ethnicity / Interactive Digital Storytelling / Social Media / Ethnic and Racial Studies / Interactive and Digital Media / Video Game / Video Game Theory / Latin American Cultural Studies / Global South / The business of video games / Ludology / Video game addiction / Videojuegos / Hugo Chávez / Cultural and Spatial Representations of the Urban Poor / 20th and 21st Century Latin American Literature and Culture / Media and Cultural Studies / Critical Race Studies / Digital Media / Race and Racism / Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Video Game Audio and Music / Gameplay (Video Game Design) / Critical Race Theory / Race and Ethnicity / Interactive Digital Storytelling / Social Media / Ethnic and Racial Studies / Interactive and Digital Media / Video Game / Video Game Theory / Latin American Cultural Studies / Global South / The business of video games / Ludology / Video game addiction / Videojuegos / Hugo Chávez / Cultural and Spatial Representations of the Urban Poor / 20th and 21st Century Latin American Literature and Culture

Informaster: un juego serio para desarrollar competencias en manejo de información

Serious Games / Video Games and Learning / ICT in Education / Videogames / Alfabetización Informacional / Informática na Educação / Videojuegos / TICs aplicadas a la Educacion / Informatica Educativa E Integracion De Tic En La Educacion Superior / Competencias Digitales / Competencias informacionales / Juegos serios / Informática na Educação / Videojuegos / TICs aplicadas a la Educacion / Informatica Educativa E Integracion De Tic En La Educacion Superior / Competencias Digitales / Competencias informacionales / Juegos serios

El toro o la máquina: para competir contra usted

Social Psychology / Video Games and Learning / Video Games / Games

El uso didáctico de los videojuegos. Concepciones e ideas de futuros docentes de ciencias sociales

Social Studies Education / Video Games and Learning / Teacher Training

Los videojuegos y sus efectos en el comportamiento social infantil

Communication / Educational Technology / Video Games and Learning / Metodología y Teoría de la Investigación Social

<<Didáctica a pie de calle: el compromiso social de la Historia>> en (ver coords. en el interior), Historia y videojuegos: el impacto de los nuevos medios de ocio sobre el conocimiento histórico, Colección Historia y videojuegos, nº2 (2016), pp. 177-196. ISBN: 978-84-944757-3-3.

History / Teaching and Learning / Social Sciences / E-learning / Learning and Teaching / Video Games and Learning / Video Games / Social Media / Historia / Re-Enactments / Videojuegos / Historical Reenacment / Video Games and Learning / Video Games / Social Media / Historia / Re-Enactments / Videojuegos / Historical Reenacment

ENTORNOS VIRTUALES, REALIDAD AUMENTADA Y DBR EN EL CONTEXTO DE APRENDIZAJE SITUADO: INTERVENCIONES CON SCRATCH, AURASMA Y KODU

Educational Research / Video Games and Learning / Augmented Reality / Arts-Based Research / Game Engines

EL CONTINUO DE LA VIRTUALIDAD EN EL MARCO DE CONVERGENCIA DE LA COMPUTACIÓN, LA NARRATIVA Y LOS SISTEMAS DE INTERACCIÓN. MODELOS PARA LA DESCRIPCIÓN DE INTERACCIONES EN VR Y AR

Virtual Reality (Computer Graphics) / Serious Games / Video Games and Learning / Video Games / ICT in Education / Virtual Worlds / ICT innovation / Simulation / Virtual Worlds / ICT innovation / Simulation

Os Jogos de Computador e a Filosofia de Kant

Kant / Video Games and Learning / Video Games / Video Game Design / Emmanuel Kant / Immanuel Kant / Videogames and Philosophy / Youtubers / Immanuel Kant / Videogames and Philosophy / Youtubers

González Rodero, L. y Martín del Pozo, M. (2016).Creación de videojuegos en la asignatura “TIC aplicadas a la Educación” por estudiantes del Grado de Maestro de Educación Infantil. En M. Meirinhos et al.(Eds) Livro de Atas Conferência Ibérica em Inovação na Educação com TIC-ieTIC 2016 (pp. 219-234)

Education / Educational Technology / Early Childhood Education / Video Games and Learning / Video Games / Game Based Learning / Games / Educación / Tecnología Educativa / Videojuegos / Educación Infantil / Game-based Learning / Digital Game Based Learning / TICs aplicadas a la Educacion / Tics and education / Educacion Y Videojuegos / Tecnologias da Informação e da Comunicação (TIC) na Educação / Game Based Learning / Games / Educación / Tecnología Educativa / Videojuegos / Educación Infantil / Game-based Learning / Digital Game Based Learning / TICs aplicadas a la Educacion / Tics and education / Educacion Y Videojuegos / Tecnologias da Informação e da Comunicação (TIC) na Educação
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