Anime

El fantasma de Baker Street. Introducción a «Detective Conan» y sus intertextualidades (2016)

Animation / Popular Culture / Japanese Anime / Manga and Anime Studies / Intertextuality / Arthur Conan Doyle / Sherlock Holmes / Manga / Anime / Anime Studies / Edogawa Ranpo / Arthur Conan Doyle / Sherlock Holmes / Manga / Anime / Anime Studies / Edogawa Ranpo

Meo, A. L. y Del Vigo, G. A. (2016). Órdenes de Interrumpir la construcción. El hombre como obstáculo para el progreso capitalista en Revista Questión Vol. 1, N° 49, pp. 488-497. La Plata. ISSN 1669-6581.

Japanese Studies / Japanese Language And Culture / Japanese Anime / Cyberpunk / Manga and Anime Studies / Modern and Contemporary Japan / Japan / Japanese Culture / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Cyberpunk and steampunk / Japon / Anime / Anime and Manga Youth Culture / Anime Studies / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Cultura Japonesa / Anime History / El Cyberpunk / Japanese Animes / Cultura Pop Japonesa / Ohtomo Katsuhiro / Animación Japonesa / Anime Manga / Manga and Anime / Japnese Studies / Modern and Contemporary Japan / Japan / Japanese Culture / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Cyberpunk and steampunk / Japon / Anime / Anime and Manga Youth Culture / Anime Studies / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Cultura Japonesa / Anime History / El Cyberpunk / Japanese Animes / Cultura Pop Japonesa / Ohtomo Katsuhiro / Animación Japonesa / Anime Manga / Manga and Anime / Japnese Studies

Meo, A. L. (2015). Cyber City Oedo 808: entre humanos, máquinas y criminalidad. La visión cyberpunk del anime. Frikiloquio II Coloquio de Humanidades y Ciencias Sociales sobre Culturas y Consumos Freaks. Facultad de Filosofía y Letras (UBA).

Japanese Anime / Cyberpunk / Manga and Anime Studies / Japan / Cyberpunk and steampunk / Smart City / Tecnologia / Anime / Anime and Manga Youth Culture / Anime Studies / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / El Cyberpunk / Smart City / Tecnologia / Anime / Anime and Manga Youth Culture / Anime Studies / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / El Cyberpunk

(2016) Cita en \"Cine de animación, campo fértil para la imaginación\" (Yoshua Oviedo, 2016).

Translation Studies / Animation / Animation Theory / Japanese Anime / Manga and Anime Studies / AVT (Translation Studies) / Yaoi and Shojo Manga/Anime / Animación sociocultural / Anime / Anime and Manga Youth Culture / Anime Studies / Japanese culture. Anime and manga. / Animacion / Satoshi Kon / Anime History / Dessins Animés / AVT (Translation Studies) / Yaoi and Shojo Manga/Anime / Animación sociocultural / Anime / Anime and Manga Youth Culture / Anime Studies / Japanese culture. Anime and manga. / Animacion / Satoshi Kon / Anime History / Dessins Animés

Genoud, G.; Meo, A. L. y Capelli, F. (2016). De la vida, la muerte y otras trivialidades en Revista Questión Vol. 1, N° 50, pp. 75-89. La Plata. ISSN 1669-6581.

Sociology / Japanese Studies / Death / Death Studies / Japanese Language And Culture / Japanese Religions / Literature and cinema / Japanese Anime / Manga and Anime Studies / Modern and Contemporary Japan / Japan / Death and Burial (Archaeology) / Cinema / Yaoi and Shojo Manga/Anime / Cinema Studies / Comunicacion Social / Anime / Anime and Manga Youth Culture / Anime Studies / Muerte / Japanese culture. Anime and manga. / Anime History / Japanese Religions / Literature and cinema / Japanese Anime / Manga and Anime Studies / Modern and Contemporary Japan / Japan / Death and Burial (Archaeology) / Cinema / Yaoi and Shojo Manga/Anime / Cinema Studies / Comunicacion Social / Anime / Anime and Manga Youth Culture / Anime Studies / Muerte / Japanese culture. Anime and manga. / Anime History

(2016) La traducción, fansubbing y distribución del hentai, la animación pornográfica japonesa

Japanese Studies / Translation Studies / Japanese Language And Culture / Animation Theory / Japanese Anime / Manga and Anime Studies / Japan / Pornography / Yaoi and Shojo Manga/Anime / Translation / Pornography Studies / Traductologie / Traducción / Pornification Culture, Sexualisation Culture, of Children and Young People, Porn Chic, Pornography / Traduction / Child Pornography / Anime / Porn Studies / Anime and Manga Youth Culture / Anime Studies / Traducción e interpretación / Japanese culture. Anime and manga. / Anime History / Post World-War II Anime / Hentai / Dessins Animés / Hentai Studies / Manga and Anime Studies / Japan / Pornography / Yaoi and Shojo Manga/Anime / Translation / Pornography Studies / Traductologie / Traducción / Pornification Culture, Sexualisation Culture, of Children and Young People, Porn Chic, Pornography / Traduction / Child Pornography / Anime / Porn Studies / Anime and Manga Youth Culture / Anime Studies / Traducción e interpretación / Japanese culture. Anime and manga. / Anime History / Post World-War II Anime / Hentai / Dessins Animés / Hentai Studies

El anime como medio para la comunicación intercultural (2009)

Japanese Anime / Manga and Anime Studies / Japon / Anime / Comunicación Intercultural

New Perspectives Conference: Paper Abstract

Art History / Romanticism / Steampunk / Anime / Jmw Turner

RED IBEROAMERICANA DE INVESTIGADORES EN ANIME Y MANGA

Japanese Studies / Japanese Philosophy / Japanese Literature / Japanese Language And Culture / Japanese Linguistics / Japanese Religions / History of Japan / Japanese Anime / Anthropology of Japan / Manga and Anime Studies / Japanese History / Modern and Contemporary Japan / Japanese Cinema / Japanese Art / Japanese Buddhism / Japanese / Pre-Modern Japan / Fan Studies / Japanese education / Fan Cultures / Modern Japanese Literature / Fandom / Japanese Literature and Culture / Modern Japanese History / Online Fandom / Japan / Fan Theory and Culture / Japanese politics / Japanese Culture / Contemporary Japanese Literature / Teaching Japanese as a Foreign Language / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Japanese Art History / Meiji Japan / Edo-period Japan / Otaku studies / Japanese Language / Tokugawa Japan / Japanese Foreign Policy / critical thinking in Japan / Manga / Japan Studies / Animación sociocultural / Japon / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Greater Mekong Sub Region and Japan / Anime / Fan Communities / Anime and Manga Youth Culture / Anime Studies / Manga History / Sino-Japanese relations / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Literatura Japonesa / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Animacion / CONTENT ANALYSIS OF ANIME / Manga Anime / Anime and Psychology / Cultura Otaku Guatemala / History of Japanese Language / Ver Anime / Historieta / Graphic Novels and Anime in Language Teaching / Otaku / Reading Manga, drawing anime, watching science fiction / Cultura Japonesa / Anime History / Post World-War II Anime / Audiovisuales y animación / Otaku Subculture / Japan Otaku / Mangá / Educación En Japón / Comparación Japón Y España / Japanese Animes / Mas Anime / Cultura Pop Japonesa / Animê / Mangas and Anime / EL crecimiento económico de Japón / Animación Japonesa / Anime Manga / Japones / Manga and Anime / Animación Cultural / Filosofia Japonesa / Manga_and_Anime_Studies / Anime and manga studies / Otaku/Fan culture / Anime Drangon Ball Z / Animación / Animacion 3D / Japanese culture. Anime and manga / Sexualization in Anime and Video Games / Anime Y Manga / Japanese Religions / History of Japan / Japanese Anime / Anthropology of Japan / Manga and Anime Studies / Japanese History / Modern and Contemporary Japan / Japanese Cinema / Japanese Art / Japanese Buddhism / Japanese / Pre-Modern Japan / Fan Studies / Japanese education / Fan Cultures / Modern Japanese Literature / Fandom / Japanese Literature and Culture / Modern Japanese History / Online Fandom / Japan / Fan Theory and Culture / Japanese politics / Japanese Culture / Contemporary Japanese Literature / Teaching Japanese as a Foreign Language / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Japanese Art History / Meiji Japan / Edo-period Japan / Otaku studies / Japanese Language / Tokugawa Japan / Japanese Foreign Policy / critical thinking in Japan / Manga / Japan Studies / Animación sociocultural / Japon / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Greater Mekong Sub Region and Japan / Anime / Fan Communities / Anime and Manga Youth Culture / Anime Studies / Manga History / Sino-Japanese relations / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Literatura Japonesa / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Animacion / CONTENT ANALYSIS OF ANIME / Manga Anime / Anime and Psychology / Cultura Otaku Guatemala / History of Japanese Language / Ver Anime / Historieta / Graphic Novels and Anime in Language Teaching / Otaku / Reading Manga, drawing anime, watching science fiction / Cultura Japonesa / Anime History / Post World-War II Anime / Audiovisuales y animación / Otaku Subculture / Japan Otaku / Mangá / Educación En Japón / Comparación Japón Y España / Japanese Animes / Mas Anime / Cultura Pop Japonesa / Animê / Mangas and Anime / EL crecimiento económico de Japón / Animación Japonesa / Anime Manga / Japones / Manga and Anime / Animación Cultural / Filosofia Japonesa / Manga_and_Anime_Studies / Anime and manga studies / Otaku/Fan culture / Anime Drangon Ball Z / Animación / Animacion 3D / Japanese culture. Anime and manga / Sexualization in Anime and Video Games / Anime Y Manga

(2016) Mención en «El arte en los confines»: días de debates e intercambios».

Translation Studies / Japanese Anime / Translation theory / Manga and Anime Studies / Translation and Interpretation / Yaoi and Shojo Manga/Anime / Translation / Videogames / Audiovisual Translation / Otaku studies / Traducción / Films / Traduction / Anime / Anime and Manga Youth Culture / Anime Studies / Fansubbing / Traduction audiovisuelle / Otaku culture / LOS OTAKUS Y EL ANIME / Traducción e interpretación / Japanese culture. Anime and manga. / Histoire de la traduction / Satoshi Kon / Otaku / Traducción Audiovisual / Anime History / Teoría De La Traducción / Dessins Animés / Videogames Localisation / Fandubbing / Videogame Translation / Yaoi and Shojo Manga/Anime / Translation / Videogames / Audiovisual Translation / Otaku studies / Traducción / Films / Traduction / Anime / Anime and Manga Youth Culture / Anime Studies / Fansubbing / Traduction audiovisuelle / Otaku culture / LOS OTAKUS Y EL ANIME / Traducción e interpretación / Japanese culture. Anime and manga. / Histoire de la traduction / Satoshi Kon / Otaku / Traducción Audiovisual / Anime History / Teoría De La Traducción / Dessins Animés / Videogames Localisation / Fandubbing / Videogame Translation

La práctica de la creación de Fansubs. Comunidades e Industria

Manga and Anime Studies / Fan Cultures / Fan Theory and Culture / Anime / Fansubbing / Fansubs

La reescritura del cine japonés contemporáneo en la crítica española. Observaciones desde los márgenes del polisistema cinematográfico

Japanese Studies / Film Studies / Comedy / Reception Theory / Japanese Anime / Japanese Cinema / Gender / Japanese Film / Film History / Japanese Period Films / Japanese Period Film / Gender and Cinema / Japanese Popular Culture / Authorship / Japanese Horror film / Film and Media Studies / Samurai films / Film Criticism / Cinema Studies / Género / Film and Television Comedy / Anime / Rewriting / Anime Studies / Contemporary Cinema / Reescritura / Comedia / Japanese Cinema, animation, women directors / Japanese culture. Anime and manga. / Recepción / Comédia / Contemporary Japanese Cinema / Crítica Cinematográfica / Autoria / Jidaigeki / Teorías de la recepción / Polysystem Theory / Recepción Ficción Audiovisual / Polisistemas / Gender and Film / Cine Japonés / Japanese Horror Cinema / J-horror / Japanese Comedy Films / Teoría de los Polisistemas / Chanbara or Samurai Cinema / Comedia cinematográfica / Cine de animación / Cine Japonés Contemporáneo / Japanese Cinema / Gender / Japanese Film / Film History / Japanese Period Films / Japanese Period Film / Gender and Cinema / Japanese Popular Culture / Authorship / Japanese Horror film / Film and Media Studies / Samurai films / Film Criticism / Cinema Studies / Género / Film and Television Comedy / Anime / Rewriting / Anime Studies / Contemporary Cinema / Reescritura / Comedia / Japanese Cinema, animation, women directors / Japanese culture. Anime and manga. / Recepción / Comédia / Contemporary Japanese Cinema / Crítica Cinematográfica / Autoria / Jidaigeki / Teorías de la recepción / Polysystem Theory / Recepción Ficción Audiovisual / Polisistemas / Gender and Film / Cine Japonés / Japanese Horror Cinema / J-horror / Japanese Comedy Films / Teoría de los Polisistemas / Chanbara or Samurai Cinema / Comedia cinematográfica / Cine de animación / Cine Japonés Contemporáneo

Meo, A. L. (2016). Aproximaciones al anime: producción, circulación y consumo en el siglo XXI en Revista Questión Vol. 1, N° 51, pp. 251-265. La Plata. ISSN 1669-6581.

Japanese Studies / Japanese Language And Culture / Japanese Anime / Manga and Anime Studies / Modern and Contemporary Japan / Japanese Art / Fan Studies / Fan Cultures / Fandom / Japanese Literature and Culture / Online Fandom / Japan / Japanese Culture / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Otaku studies / Cosplay / Manga / Animación sociocultural / Japon / Anime / Fan Communities / Anime and Manga Youth Culture / Anime Studies / Manga History / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Animacion / Cosplay, Gender, Fan Studies / Cosplay Costumes / Cultura Otaku Guatemala / Cosplay and Self-Identuty / Otaku / Cultura Japonesa / Anime History / Otaku Subculture / Japan Otaku / Mangá / Cultura Pop Japonesa / Cosplay Identity / Animación Japonesa / Japanese Art / Fan Studies / Fan Cultures / Fandom / Japanese Literature and Culture / Online Fandom / Japan / Japanese Culture / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Otaku studies / Cosplay / Manga / Animación sociocultural / Japon / Anime / Fan Communities / Anime and Manga Youth Culture / Anime Studies / Manga History / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Otaku culture / LOS OTAKUS Y EL ANIME / Japanese culture. Anime and manga. / Animacion / Cosplay, Gender, Fan Studies / Cosplay Costumes / Cultura Otaku Guatemala / Cosplay and Self-Identuty / Otaku / Cultura Japonesa / Anime History / Otaku Subculture / Japan Otaku / Mangá / Cultura Pop Japonesa / Cosplay Identity / Animación Japonesa
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