Gamification Model Proposal in NFC-enabled Mobile Devices for the Religious Museum of Las Lajas Sanctuary Propuesta de un Modelo de Gamificación Implementado en Dispositivos Móviles con NFC para el Museo Religioso del Santuario de las Lajas

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Gamification is the application of game componentsin non-game environments that aims to empower motivation.Nowadays, gamification has been applied in education andhealth domains, however, it has not been explored in tourismcontext. In this paper, we present a gamification proposal formobile devices that includes game components for consideringmainly players. In this case, players are tourists visiting thereligious museum of Las Lajas Sanctuary. A prototype thatallows player-museum interaction was developed by usingNear Field Communication. We performed a proof-of-conceptincluding professionals in tourism. Results corroborated the useof game components is a decisive and effective factor in learningfor satisfaction and motivation of players.
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