Gaming

English Literacies and Video Game Communities: A Digital Ethnography

Digital Literacy / New Literacies / Gaming / Gaming Literacies

Gamification Model Proposal in NFC-enabled Mobile Devices for the Religious Museum of Las Lajas Sanctuary Propuesta de un Modelo de Gamificación Implementado en Dispositivos Móviles con NFC para el Museo Religioso del Santuario de las Lajas

Tourism Studies / Museum Studies / Travel & Tourism / Serious Gaming / Tourism / Online Gaming / Gaming / Gamification / QR Codes / Gamification of elearning / TICs aplicadas a la Educacion / NFC ( Near Field Communication ) / Gamification in Education / Social Gaming / QR Code / QRcode / Santuario / QR Codes and ethical uses of patient information / NFC technology / Código QR / Elearning / Tics y Turismo / Online Gaming / Gaming / Gamification / QR Codes / Gamification of elearning / TICs aplicadas a la Educacion / NFC ( Near Field Communication ) / Gamification in Education / Social Gaming / QR Code / QRcode / Santuario / QR Codes and ethical uses of patient information / NFC technology / Código QR / Elearning / Tics y Turismo

V Jornades sobre educació Construïm el Futur: Videojocs i Educació. Del Tetris al Pokémon

Video Games and Learning / Video Games / Videogames / Gaming / Gamification / Videojuegos / Gamification in Education / Videojuegos / Gamification in Education

Gamificación en aplicaciones móviles para servicios bancarios de España

Mobile Technology / Banking / Mobile Commerce / Gaming / Gamification / Mobile apps / Mobile Services / Banco Galicia / Mobile apps / Mobile Services / Banco Galicia
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