Unfolding Convex Polyhedra via Quasigeodesics

May 29, 2017 | Autor: Jinichi Itoh | Categoría: Computational Geometry, Discrete Mathematics, Shortest Path
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Descripción

We extend the notion of star unfolding to be based on a quasigeodesic loop Q rather than on a point. This gives a new general method to unfold the surface of any convex polyhedron P to a simple (non-overlapping), planar polygon: cut along one shortest path from each vertex of P to Q, and cut all but one segment of Q.
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