Video Games

Traducción y paratraducción en la localización de videojuegos

Translation Studies / Translation theory / Video Games / Localization / Videogames Localisation

Activision Case Study

Marketing / Game studies / New Media / Digital Media / Game Design / Video Games

Adicciones tecnológicas: el auge de las redes sociales

Social Networks / Addiction / Drugs And Addiction / Social Networking / Video Games / Addiction and Recovery / Networking / Addiction (Psychology) / Drug abuse and addiction / Internet Addiction / Video game addiction / Addiction Behaviour / Drug Addiction / Addiction and Recovery / Networking / Addiction (Psychology) / Drug abuse and addiction / Internet Addiction / Video game addiction / Addiction Behaviour / Drug Addiction

Jaime Alejandro Rodríguez, \"Narrativa, juego y conocimiento. La iniciativa digital en acción en Golpe de gracia\"

Sociology / Cultural Studies / Comparative Literature / Game Theory / Anthropology / Philosophy / Game studies / Art History / Technology / Educational Technology / Digital Humanities / Art Theory / Literature / Narrative / Popular Culture / Cultural Theory / Video Games / Culture / Literary Theory / Hypertext theory / Narrative Theory / Digital Library / Literatura / Hipertexto / Filosofía / Teoría Literaria / Sociología / Antropología / Hipertextualidad / Philosophy / Game studies / Art History / Technology / Educational Technology / Digital Humanities / Art Theory / Literature / Narrative / Popular Culture / Cultural Theory / Video Games / Culture / Literary Theory / Hypertext theory / Narrative Theory / Digital Library / Literatura / Hipertexto / Filosofía / Teoría Literaria / Sociología / Antropología / Hipertextualidad

Corruptland - Projeto de jogo eletrônico

Video Games / Politics / Corruption (Corruption) / Political Corruption / Corruption / Impunity / State Impunity / Corrupção / Impunidade No Brasil / Corrupção No Brasil / Impunidade / Politica E Corrupção / Impunity / State Impunity / Corrupção / Impunidade No Brasil / Corrupção No Brasil / Impunidade / Politica E Corrupção

Press to Art – Boceto de las experiencias artísticas en los videojuegos

Video Games / Videogames / Videojuegos / Historia del Arte / Videogiochi / Arte Y Videojuegos

Dead Space: estudo de caso e reflexões sobre áudio dinâmico

Music / Video Games / Video Game Audio and Music / Audiovisual

El videojuego como herramienta de aprendizaje cinematográfico

Video Games and Learning / Video Games / Video Game Theory / Cinema / Videogame and Virtual World Technologies, Serious Games, applications in Education and Training / Cinema Studies / Videojuegos / Games Studies / TICs aplicadas a la Educacion / Educacion Y Videojuegos / Cinema Studies / Videojuegos / Games Studies / TICs aplicadas a la Educacion / Educacion Y Videojuegos

Nintendo y el humor (visual)

Visual Studies / Game studies / Film Studies / Comedy / Humor / Video Games / Film Genre / Silent Film / Comparative Media Studies / Humor Studies / Slapstick / Comunicación Audiovisual / Video Game Genres / Video Games / Film Genre / Silent Film / Comparative Media Studies / Humor Studies / Slapstick / Comunicación Audiovisual / Video Game Genres

Game Level Design

Game studies / Game Design / Video Games

LearniTRON: Optimización de Aprendizaje en Medios Audiovisuales Interactivos

Teacher Education / Learning and Teaching / Computational Intelligence / Computational Intelligence and Games / Video Games

Aproximación a un modelo de representación virtual lúdico (MRVL). Virtual Self, narcisismo y ausencia de sentido.

Game Theory / Game studies / Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Communities / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online

La dimensión social de los videojuegos \'online\': de las comunidades de jugadores a los \'e-sports\'

Video Games / Videojuegos / Videojuegos Y Transformación Social / Electronic-Sports Industry / Electronic Sports / Deportes electrónicos

Caso de estudio organizacional: VALVE Corporation

Organizational Culture / Video Games / Emarketing / Analisis Estructural / Internet content distribution / Organizational Design and Structure / Organigrama / Organizational Design and Structure / Organigrama

ComputerWorks Global

Technology / Educational Technology / Mobile Technology / Video Games / Video Game Development and Production / Mobile games
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