Game Design

COMP1650

Human Computer Interaction / Game studies / Web Design / Game Design

Jordan Config

Computer Science / Game studies / Game Design / Cognitive Linguistics

A Demonstration of SQUEGE: A CRPG Sub-Quest Generator

Game Design / Role-playing Game Theory / Design Pattern

Design guidelines for Classroom Multiplayer Presential Games (CMPG)

Instructional Design / Educational Technology / Usability / Game Design / Virtual Worlds / Computers in Education / Instructional Strategies / Field Study / Educational Game / Process Evaluation / Shared Space / Computers in Education / Instructional Strategies / Field Study / Educational Game / Process Evaluation / Shared Space

Design guidelines for Classroom Multiplayer Presential Games (CMPG)

Instructional Design / Educational Technology / Usability / Game Design / Virtual Worlds / Computers in Education / Instructional Strategies / Field Study / Educational Game / Process Evaluation / Shared Space / Computers in Education / Instructional Strategies / Field Study / Educational Game / Process Evaluation / Shared Space

Inserindo Incerteza subjetiva na Inteligência Artificial dos NPC\'s | Inserting uncertain subjective in Artificial Intelligence

Game Design / Artificial Inteligence / Inteligencia artificial / Desenvolvimento de Jogos / Lateo

OSSE: An open source socio-emotional simulator

Game Design / Open Source / Virtual Reality / Social Context / Social Relation / Virtual Characters / Theoretical Model / Virtual Characters / Theoretical Model

Narraciones interactivas: el futuro nolineal de los relatos en la era digital

Game Design / Interactive Narrative / Hypertext theory / Non linear narratives / Digital Narrative

DISEÑO DE VIDEOJUEGOS Y PRAXIS ARTÍSTICAS DISRUPTIVAS

Game Theory / New Media Arts / Game Design / play cultures

Gaming Fluencies: Pathways into Participatory Culture in a Community Design Studio

New Media / Informal Learning / Digital Media / Game Design / Digital Games / Learning / Communication Technology / Case Study / Communication and media Studies / Random sampling / Learning Media / Learning / Communication Technology / Case Study / Communication and media Studies / Random sampling / Learning Media

Videojuegos y Redes Sociales en Línea Para La Sensibilizacón Sobre La Tuberculosis Pulmonar

Game Design / Tuberculosis and Infectious Disease / Online social networks / Web / Ciberperiodismo / Universidad del Cauca / Diseño De Juegos / Comunicación Digital Interactiva / Planet TB / Comunidades virtuales y redes y medios sociales online / Universidad del Cauca / Diseño De Juegos / Comunicación Digital Interactiva / Planet TB / Comunidades virtuales y redes y medios sociales online

Interactive Dome Experiences: Designing AstroSurf

Virtual Environments / Game Design / Video Game Design / Fulldome / Social Play

Memory Thief: proposta de jogo baseado no \" comportamento save-load \"

Game studies / Game Design / Video Games / Video Game Design / Video Game Development and Production / Videogames / Games / Videojuegos / Jogos Digitais / Jogos eletrônicos / Diseño De Videojuegos / Videogames / Games / Videojuegos / Jogos Digitais / Jogos eletrônicos / Diseño De Videojuegos

A comparison of game engines and languages

Programming Languages / Game Design / Software Development

Book Of Ra Deluxe

Game Theory / Game studies / Game Design / Video Games / History Of Rare Book Libraries / Online Gaming / Legal Online Casino Gambling / Online Gaming / Legal Online Casino Gambling
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